Psvr vacation simulator10/2/2023 ![]() ![]() There’s a driving mode that gives you a first-person view of the action, though the game’s mainly concerned with making everything run on time. In the game, you build your own railways and develop cities around them. The ESRB listing suggests it’s on its way to the US. ![]() It’s a train simulator that released in Japan in late 2017. Gematsu recently spotted an Entertainment Software Rating Board (ESRB) listing for A-Train Express. That said, it looks like the first PSVR train simulator is indeed on the way. It’s a surprisingly untapped market for such a dedicated audience. Not the silly type that star goats, I mean actual simulators. This story originally appeared on know what PSVR doesn’t have enough of? Simulation games. Vacation Simulator is slated for a release later this year in 2018 for PSVR, Oculus Rift, and HTC Vive. If it were just this beach environment I’d come away a bit underwhelmed, but as it turns out there are several multi-zone environments for you to relax and vacation with in the final release. The developers told me that this is by far their largest game and it definitely shows. But luckily it seems that Owlchemy is iterating on the concept in some pretty interesting ways. To be perfectly frank, when I saw the announcement late last year I was getting a sense of burnout that this would just be more of the same. Overall, Vacation Simulator is a much more robust sequel than I expected. At GDC, Owlchemy was even printing out the selfies people took for them to take with them: Inside the shack there’s a list of activities for me to try and complete, like taking a selfie in the water, which naturally piques my interest. Over at the other pool of water near the beach shack there’s a bot that challenges me to a round of Sportball in which I must throw a soccer ball into the net behind him without it getting blocked. While I don’t get to scoop the sand and compact it (that’d be awesome if that were a feature) I can place the individual block and components onto a board to try and replicate a specific design. The zone behind me is a sand castle building station, which reminded me of beach vacation trips as a kid. When I reach down and duck my head under water my vision starts to blur and the sound gets distorted, just as it would if you were actually underwater. When I reach behind my head on my back I can grab a backpack with an open inventory inside to store things like sand dollars for later use. On the sea floor beneath me I can spot some sand dollars, shells, and a few other objects. Several floaties, a beach ball, and a soccer ball are all bobbing around me, reacting to the wave movements. I was immediately drawn to the pool beneath the waterfall. There are different small zones, like a sand castle station, a pool beneath a waterfall, the beach shack, and a couple others that you can navigate to by pointing and clicking. Instead of being restricted to a single zone like the jobs in Job Simulator, the layout is more akin to Rick and Morty VR’s garage. What strikes me as most impressive though with Vacation Simulator, as hinted earlier, is just how large and explorable the levels appear to be. My demo was on the upcoming Vive Pro headset, so everything was even crisper than I’m typically used to. Because of how bright and colorful the visuals are, it’s nearly impossible to do without a smile on my face. For example, to start a dialog with an NPC I just wave my hand at them to get their attention. ![]()
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